Corrupting Fever is a spell that grants a similarly-named buff. Enemies you Curse are Hindered, with 15% reduced Movement Speed. Flesh and Stone - Maim - Ensnaring Arrow - Greater Multiple Projectiles - Dash - Ballista Totem (No need for 6L) Other. And last but not least, those 3 Totems hit a lot of times per second, granting bosses to be with 3 Rupture stacks (75% more Bleeding Damage) all the time. Ensnaring Arrow. One little interesting bit here is that there is an initial strength saving throw, but after that it is a straight strength ability check. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Ensnaring Arrow is automated with Mirage. I have seen so many people talk about using Manaforged Arrow with Ensnaring Arrow. The first manaforged setup is Frenzy + Ensnaring Arrow + Cull. 2. ----More Update Later----Last edited by computerEASY on Jan 20, 2021, 8:47:41 AM. Yeah I know but some damage skill that can kill death guides or whatever, almost damage on 4 link, free 4 link is all. Posted by computerEASYI'm streaming on Twitch: Thoughts on new minion skill gems (summon Reaper & Absolution): of ArrowsAttack, AoE, Projectile, BowLevel: (1-20)Cost: (7-11) ManaAttack Damage: (48-60)% of baseEffectiveness of Added Damage: (48-60)%Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. 8 seconds of mirage with a 4link (EA-MA-GMP-FasterAttacks). 15% increased maximum Life if there are no Life Modifiers. Even though Vengeant Cascade was nerfed, the introduction of the Returning Projectile support gem kept this build super fast and strong, which caused most of the players to choose it. Hello, got the bow puncture node: Enemies you kill with puncture or Ensnaring arrow Hits Explode, dealing 10% of their Life as Physical Damage. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Ejército Nacional 216, Piso 8 Delegaci¢n Miguel Hidalgo Col. . Ensnaring Arrow : (D) Ensnared enemies take 35% inc spell dmg. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Normal. The Lightning Arrow Deadeye League Starter is a mapping beast capable of farming at high efficiency with a mid-range budget. 10% increased Movement Speed if you haven't taken Damage Recently. The addition of +2 proj on tree along w/ Deadeye +2means that you can ditch GMP/LMP for clear, Vengeant Cascade + LA mechanic makes for exceptional coverage. Not a saving throw. Ensnaring Arrow Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. "Ensnaring Arrow is a new bow utility skill that fires a single arrow. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Ensnaring Strike - upcastable spell that rellies on weapon attack rolls,works with any weapon. Wicked Ward shines in this build, and is augmented by a very low recharge delay, and high recharge rate. Frenzy/Ensnaring Arrow-> Mirrage Archer-> Pierce Support-> Curse On Hit Support-> Assassin's Mark-> Increased Critical Strikes Support I use Frenzy because of attack speed and movement speed, Ensnaring Arrow will increase clear speed if your ballistas do not oneshot mobs for some reason ( T16 x5 Delirim orbs i am looking at you )Ensnaring Strike. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. 00% Effectiveness of Added Damage: 260% AoE Radius: 15 Requires Level 12 Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages. Moderate chill and shock The combo: Manageforge Arrow + Ensnaring Arrow (lvl1) + Frenzy(lvl1) will give you. Speed and duration. 0. Phase Run. Class and Race Restrictions. 5% more chance to Evade Melee Attacks. This is a major source of damage for bleed builds that don't use Crimson Dance. They clearly designed the ranger to use one spell at a time, and a lot of folks. Ensnaring Arrow makes enemies get the ensnared debuff which. Which Bow base is the best or does it matter too much?Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. LA (5 proj) + sniper's mark (lvl21, 100+ effct, 10 proj) + barrage support: depends on proj speed and distance and position. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Use it to slow enemies as well as Cull them with Culling Strike Support . mirror arrow manaforged arrows Manaforged arrows seems to have kinda yoked numbers of damage effectiveness. Level: (1-20) Cost: (14-20) Mana. Speak with animals is actually pretty valuable in this game, lots of secrets and quests behind talking to animals. Greater Multiple Projectiles. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to. So for leveling it was a great item. Using a bow for Ensnaring Arrow single target, and Storm Brand hextouch for vulnerability. Most people go CI to not be annoyed by chaos totems and that one chaos aoe. Asenath's is not bad early on. Crimson dance only works with fast hitting attacks. Reply replyEnsnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. 基本伤害随等级变动. Skill. Level: (1-20) Cost: (14-20) Mana. Many cool Manaforged Arrow build guides out there, hope it doesn't get nerfed next league! Inspired by @Path. or . Frenzy does its thing once per attack, and Ensnaring Arrow does its thing once per projectile. Gear. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. I'll try this on my Ice Shot build. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. And for some unkwon reason on the left of the enemies seems. Ensnared enemies always count as moving, and have less movement. "Ensnaring Arrow is a new bow utility. The quiver can be found really fast with some map tier 1 magic find (Manni has some good atlas trees for it). If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. I'd go with ensnaring arrow unless you can get a faster bow. EDIT: Okay, apparently I missed the part about ensnaring arrow only ensnaring the "final target. Basic idea is adding Reaper to HoP builds. [UTILITY] Ensnaring Arrow setup socketed in Replica Maloney's Mechanism: Ensnaring Arrow - Ensnaring Arrow applies a stackable debuff that reduces Movement Speed, you can apply up to three of these on a single enemy. Each spore pod blooms, firing thorn arrows, which travel for a short time. 12% increased Mana Reservation Efficiency of Skills42%. Still a work in progress - so I am open to ideas, suggestions and general comments. Last edited by whyBish on Apr 5, 2023, 4:04:22 AM. Tornado Spell, Duration, Physical, AoE, Orb Level: (1-20) Cost: (15-25) Mana Cast Time: 0. Added Lightning Damage Support - grants additional Lightning Damage for your Attacks. Channelling the skill gains stages up to 6. Very decent defenses via scaling debuffs from Toxic Rain and Ensnaring arrow, which are triggered on every mine throw via Manaforged Arrows. Projectile Speed: 3260 Fires a burning arrow that deals fire damage and has a chance to ignite. The secondary arrow no longer leaves a permanent arrow in the environment. Ensnaring Arrow has 20% increased Debuff Effect: helmet 100 default 0: Enchantment Ensnaring Arrow Debuff Effect 2: Eternal Labyrinth: Ensnaring Arrow has 30% increased Debuff Effect: helmet 100 default 0: Enchantment Essence Drain Damage 1: Merciless Labyrinth: 25% increased Essence Drain Damage:10% Chance to Inflict Cold Exposure on Hit with Cold Damage. The Lightning Arrow Deadeye is a great mid-budget ranged bow build that stacks Life Regeneration to achieve high uptime on Berserk. 15. Mana Mastery. Ghost Dance. Once we finish the Merciless Labyrinth and reach around level 65, we have a total of 4 extra arrows from the passive tree and. Why I want to know: I'm thinking about using the new manaforged arrows support (frenzy, ensnaring arrow, PCoC). Arrow. If no applicable skills are socketed, gaining at least one stage causes the skill to fire its own arrow. Princess Park in North. Let loose a flurry of arrows with the Barrage support gem. When this arrow strikes its target, conjuration magic creates grasping, poisonous brambles, which wrap around the target. Item class: Active Skill Gems. An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. pobb. Have a 4 link free and wondering what 1 skill that deals most damage without passive skills etc. 22. For survivability, you max dodge, block, spell block and "evasion" through cheese like blind. Ideal base would be Blunt. Ensnaring Arrow. Requires Level 16. In 3. But its not limited to bows/range - just more difficult to automate a hit per second with melee. For a Curse use Sniper's Mark, For a Guard Spell - Molten Shell or Steelskin. Use a 5-link setup for additional projectiles: Lightning Arrow, Ensnaring Arrow, Manifold Arrows, Burning Arrow, and Inspiration. Huge chill and shock effect. Added a new Dexterity Skill Gem – Ensnaring Arrow: Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. For each stage, one non-channelled bow skill socketed into Assailum is triggered on release. Ensnaring Arrow is linked to Manaforged Arrows and costs 14 mana. And this is where i realized it was going to be counter-synergistic with ensnaring arrow against boss because of. 50 sec Requires Level 16 Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Skills gems that create projectiles usually have the Projectile or Bows gem tag. This is great for bosses that aren't very mobile. Spoiler. Not only for bosses but on mapping too especially for tough rare monsters, just use it once and run with ur main skill, after few seconds repeat. Gear. After 4 attacks with Lightning Arrow I will have spent 11x4=44 mana, which causes Ensnaring Arrow to trigger. Cast Aura and Marks: Purity of Elements, Sniper's Mark, Lifetap Support, and Mark. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Snipe is a channelling bow attack skill. Life: 1. Weapon swapping for adrenaline can be annoying for sure, that's why we mentioned Deadeye in the guide for SC players. Skill functions and interactions. If you have any pierce, Ensnaring Arrow will fail to hit a single target. Gear Setup. 9% base damage per second Toxic Rain with Crimson Dance is this: 74% base damage * 280% bleed per second * 300% more = 828. And we also run Dash to increase our. Path of Exile - Echoes of the Atlas 2021 - Ensnaring Arrow skill. I’m playing an elementalist with cheap gear closing in on rank 1000 (working 75-80 hours a week doesn’t leave a lot of time to play). In your bow, set up a 5-link Manifold setup: Lightning Arrow, Power Charge on Crit, Inspiration, Manifold Arrows, and Frenzy. Bow, Support, Trigger. Between 110-125% proj speed and 0-20 nearby it seems give the best results: more than 30 hits per attack. ago. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. The tether breaks when the enemy moves out of its area of effect. Ensnaring Arrow (Use against single targets) Equipment: Long Bow -> Recurve Bow (Level 18) If you have a Blacksmith's Whetstone, then you can use the physical damage recipe. 40% increased Blind Effect. Anomalous Ensnaring Arrow. Void sphere. Evasion Mastery. +50 to maximum Life49%. 20 Hexblast will have slightly higher base damage and a 100% more multiplier against cursed enemies. The supported skills' arrows will then fire out in a circle from where it lands. Fire Trap Trap, Spell, Duration, AoE, Fire Level: (1-20) Cost: (8-20) Mana Cast Time: 1. Ensnaring Arrow. You can only have one Mark at a time. This is NOT the same as increased damage. Arcane Archers are some of their most elite warriors among the elves. This gem is an example of 'damned if you do, damned if you don't' when it comes to bleed reliant bow builds. ↖ Use the Mana Forged Arrow Support. Gems . 2. . 1x Scroll Fragment Metadata. 19. Auras from your Skills have 10% increased Effect on you63%. Ensnaring Arrow Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Yes maps we use only grace and purity of element, vaal haste is. Level 69 (92 passives) Acrobatics. 12% increased Mana Reservation Efficiency of Skills45%. I assume most bow builds use Sniper's Mark, which doesn't work with Ensnaring Arrow (for single target) and is a better source of enemies dmg taken (70% with Focal Point vs 20%). 240% increased movement speed. The next time you hit a creature with a weapon attack before this spell ends, a writhing mass of thorny vines appears at the point of impact, and the target must succeed on a Strength saving throw or be restrained by the magical vines until the spell ends. Attack, Projectile, AoE, Bow. It won't work with chain, pierce, etc. I dropped my steelskin setup + blood rage for this and Im not looking back, guard skills are massively shit with the molten shell nerf for us. Blink Arrow Attack, Minion, Duration, Movement, Travel, Bow. But you can mitagate a lot here. "Ensnaring Arrow is a new bow utility. For Arrow Quiver, we are running a Rearguard, which provides us with all. 0Enemies affected by Ensnaring Arrow Ensnaring Arrow Attack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)% Requires Level 16 Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. I like speak with animals, hunter's mark, long strider and ensnaring shot. Gives 60-120 str and 1% chance to block attacks per 50 str. 造成 (140 to 175)% 基本伤害. Mana Mastery. I've been using focused ballista as one support. Multiple Totems. I manage to get 2111 dex at level 95. Anomalous Ensnaring Arrow is an Alternate Quality gem of Ensnaring Arrow. Defend with 120% of Armour against Projectile Attacks. 222 per. Ensnaring Arrow Blade Blast Temporal Chains Sniper's Mark Poacher's Mark Plague Bearer Alchemist's Mark Spectral Shield Throw Blade Flurry Explosive Arrow Cyclone Tornado Shot Ice Trap Wild Strike Blast Rain Bladefall Cremation Flamethrower Trap Seismic Trap Scourge Arrow Lancing Steel Pestilent Strike Artillery BallistaThe secondary arrow from Tornado Shot has had its effect changed. 2012. Enemies you Curse are Hindered, with 15% reduced Movement Speed. 1: Fixed a bug where arrow pierce would not apply to Tornado Shot. Only way to utilized the new ensnaring arrow is having 0 global pierce and. This setup give me extremely large shocks on the boss resulting in lots of damage. 1 life 0 ES, undefeated in trials since level 69 - CI Deadeye w/ Ensnaring Arrow totem. Not only for bosses but on mapping too especially for tough rare monsters, just use it once and run with ur main skill, after few seconds repeat. An enemy can have up to three ropes attached to it, each applying a separate speed multiplier. 00% Effectiveness of Added Damage: 95% Requires Level 34 Create a Tornado that hinders and repeatedly damages enemies around it. 10% more Skill Effect Duration. 6. Just so you know though too, there's a number of rare mobs that will still stonewall you. Life: 1ㆍ. Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. 6 seconds. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. Map mods are fairly flexible. Increased Area of Effect Support 99%. You will need to buy this Gem from Lilly in your Hideout or from other Players. Blink Arrow - Path of Exile. This link is mainly for bosses. 2: Fixed a bug where Tornado Shot would hit the same monster multiple times when it chained or returned. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. 21. Grace 98%. Spoiled billionaire playboy Oliver Queen is missing and presumed dead when his yacht is lost at sea. Curse Mastery. in. See full list on pathofexile. I've tried an elementalist and pathfinder. Ensnaring Arrow cant ignite with your EO setup since you dont really deal fire damage. Other good mods are Projectile Speed, Attack Speed, Damage with Bow Skills and Flat Elemental Damage. Arrow of Piercing is ideal for hitting. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Use Artillery Ballista to deal Damage, they will aim automatically at the enemies. It should be multiplicative. -Added Ensnaring Arrow as source of DPS since other spells are now automated (only need 1 stack on enemy for extra damage)-Spell Suppression will be 101% - always on (Hyrri's Ire gives 30% spell suppression according to early patch notes + 71% from base)-Take Ghost Shroud for extra eHP recovery (ES source from Voidfletcher +. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Ensnared enemies always count as moving, and. Fighter: Arcane Archer. NOTE: This may create suboptimal paths)Lightning Arrow with Precise Technique (non-Crit) (Level 65-85ish) Lightning Arrow Crit (Endgame build) Rain of Arrows outclasses Lightning Arrow early on since it does not rely on extra projectiles or Pierce. Crucible passive node not working. Weapon (6-link) Divergent. Pretty sure goratha is doing burning arrow in a thunderfist. scaled by elementalist AOE and AOE gems for qol. The enemy has less movement speed and takes increased damage from projectile hits and is always considered moving while ensnared. Ensnaring Strike is a Lvl 1 Spell from the Conjuration school. ago. Curse Mastery. Cooldown Time: 3. Raine_Live. Ensnaring arrow is just broken for bleeds and without it, bleed builds do zero damage. It is no. Each arrow. Additional Accuracy. For crowd control, the best is a 4-5 link voidsphere. I haven't started using ensnare yet, but it has the ensnaring arrow setup up that you mentioned included in the build. Ensnaring Strike is a Spell in Baldur's Gate 3. fandom. As mentioned, you either want to be using an ensnaring arrow against non moving enemies, or going for crimson dance and trying to stack bleeds. Rating: TV-14. Ensnaring arrow currently only applies the snare to the last target hit. 50 secRequires Level 24Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. it'll follow the same rules as most everything else that triggers. 75 sec Critical Strike Chance: 5. You could increase that and get more value for money per click but I say there is nothing wrong with this process. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. You can trigger it with manaforged arrows. Level: 1–20. 1: Fixed a bug where arrow pierce would not apply to Tornado Shot. 1 Haemophilia = 2 Chaos Orbs Reason to use Haemophilia mandatorily: - These gloves grant "Bleeding Enemies you kill Explode," increasing your clear speed. Select Primary Class (Optional) (If a primary class is selected, this will set the optimal path to the path with the highest possible number of gem unlocks for that specific class, while optimizing the rest of the classes required. Blink Arrow is an active skill gem. If you want a fast build that fires countless projectiles which Chain through every enemy this is the build for you! If you are searching for an endgame variation of Lightning Arrow rather than a Leaguestarter, you can. Even if you don't high roll the elder bleed mod + crit + ryslathas, its still bleeds most bossed to death "Goratha's Lightning Arrow Champion. more dispellable than the wind. I was playing ensnaring arrow with mirage archer for a while. Knockback, Chill, Hinder help a lot too. Support gems are in order of what I think is important. ago. 00 sec: Level Req. Fire Exposure you inflict applies an extra -5% to Fire Resistance29%. This gem is invaluable for unleashing a flurry of attacks on strong. The other supplementary Bow skill will be Frenzy and Ensnaring Arrow - to generate Frenzy and Power Charges and to Ensnare enemies. I know it's not good with pierce / fork / chain. Temporal Chains. Ensnaring arrow is a powerful debuff. Are there any fun builds with Ensnaring arrow? It gives 175% of base damage Enemy counts as moving when ensnared So if we make a stun build with bleed the target will be slowed/stunned and still take full bleed damage and the base damage is close to burning arrow in damage bonus. Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds. 00% Effectiveness of Added Damage: 95% Requires Level 34 Create a Tornado that hinders and repeatedly damages enemies around it. . Problems with Ensnaring Arrow and how to fix them. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Mirage Archer Support summons a Mirage that casts supported skills periodically for you. 21 League Starter. The secondary arrow no longer leaves a permanent arrow in the environment. Each spore pod. 50% of Physical Damage Converted to Lightning Damage Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Next, let’s talk about equipment. Your attack summons thorny vines that possibly Ensnare your target. Ensnaring Strike. 22 due to Vengeant Cascade Nerf and Removal of Crucible Bows, no league start meta change, best scaling league starter build with endless upgrades, easy ranged playstyle, fastest map clearing league starter, great single target damage with Artillery Ballista. In either case its just persistent knockbacks; I'm going to try SB at some point between 1. Puncture Attack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)% Requires Level 4 Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. ago. Divergent Knockback. Ensnaring Arrow caues the target to count as always moving. Lacerate pretty much the only skill that make use of Crimson Dance as is and actually benefiting from it to the fullest. Ensnared enemies always count as moving, and have less movement. 50 sec. This reduces action speed along with 40% chill with 100% uptime. Ensnaring arrow with any pierce or chain is useless. Ensnaring Arrow Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Here's the POB: Level 97 CI MoM Ensnaring Arrow Guardian [3. The snare will break if they leave the area of effect. The clone is a minion that uses your bow and. 1% increased Fire Damage Place into an item socket of the right colour to gain this skill. Fires an arrow that remains in the ground. This is why people are interested in manaforged arrow to automate spells like Asenath. Ice Shot is a ranged attack skill that fires an arrow that deals cold damage to the target and in a cone behind the target. 1. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. 1x Orb of Alteration. Unfortunately most builds that run bleed also run pierce because it helps with clear. The arrows degrade in-flight as the lightning dissipates, soon. You can gain charges for your life and mana flasks by hitting the cursed enemy. 1. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. The tether breaks when the enemy moves out of its area of effect. 00% Effectiveness of Added Damage: 75% Requires Level 34 Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger. 00 sec Critical Strike Chance: 6. Ensnared enemies always count as moving, and have less movement. Quill Rain is the obvious choice for stacking charges as fast as possible, but the 30% less damage bonus applies to both the initial arrow and the explosion limiting the highest possible ignites as well as allowing monsters during mapping more time to deal damage to you before the initial arrow DoT makes them explode. Summons an immortal Harbinger minion. 1. Last bumped on Sep 11, 2022, 7:04:58 PM. . The key is to get to cap block, spell block, spell dodge and then have as much evasion as possible. Arrow Electronics Av. It's an additional CC debuff. I trigger them with ensnaring arrow which then triggers frenzy via manaforged link. Just use what feels better to you. Action, Adventure, Crime. Per 1% Quality: 1 Superior. Rare quiver vs Maloney's Mechanism with Ensnaring Arrow - thoughts? Rare quiver. Projectile Speed: 3260 Fires a burning arrow that deals fire damage and has a chance to ignite. Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Per 1% Quality: 1 Superior. Low charisma is bad here because this is a save or suck spell. Puncture with ensnaring arrow is as follows: 166% base damage * 50% more * 210% per second = 522. The enemy has less movement speed and takes increased damage from projectile hits and is always considered moving while ensnared. When the arrow lands, you are teleported to it and a clone is summoned at your old location. Last bumped on Apr 10, 2023, 2:37:05 PM. F. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. Lightning Arrow - you can use your Bow Attack as soon as you get 12 level. Void sphere pulses draw in mobs towards the center, making the mobs group up in a giant cluster. Fires an arrow that embeds itself in a target then explodes after 0. By using mines I can get around the slow cast time. 50 secRequires Level 24Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Steelskin is a choice between better buff or more reliable upkeep, your choice.